﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FarseerGames.FarseerPhysics;

namespace FreeGoo.GameEngine.Renderables.Particles.States
{
    public class Linked : ParticleState
    {
        public Linked(Particle particle)
            : base(particle)
        {
        }

        public override CollisionCategory StateCollissionCatagory { get { return Engine.LinkedParticleCollisionCategory; } }
        public override CollisionCategory StateCollidesWith { get { return Engine.StaticCollisionCategory; } }

        public override void PerformStatePhysicsAction()
        {
        }
    }
}
